The Microsoft Xbox One isn't quite ready for primetime. In the weeks since
its E3 debut, the console has had some work done, including new features and
upgrades.
Xbox executive Marc Whitten confirmed the changes today in a podcast with
Larry Hyrb, director of programming for Xbox. Whitten revealed that Microsoft
has built a driver specific to the Xbox One, and boosted the clock speed on the
GPU.
"Since E3 we've dropped in what we internally call our 'mono driver,'"
Whitten said. "It's our graphics driver that really is 100 percent optimized for
the Xbox One hardware."
As the development team inches closer to their final product, they are able
to better modify the system and see precisely how the hardware works — "the time
where you start tweaking the knobs because either your theory was right dead-on
or you were a little too conservative or you were a little too aggressive,"
Whitten said.
That resulted in an increased clock speed on the GPU from 800 MHz to 852
MHz.
The discussion also touched on the new Smart Match system, which uses
advanced algorithms to pair players based on skill, language, and now
reputation.
"We're really getting into our ability to rethink how we do matching to
make sure you get into the matches that you want and that game developers really
have the ability to tailor those around both your skill — which has always been
something we've spent a lot of time on — but also a lot of other factors,"
Whitten said in the podcast.
Whitten explained that Xbox 360 players currently have to put gameplay on
hold and wait for players to join a game. But with Xbox One , players can do
other things - play another title, find new downloadable content, or surf Reddit
- while the system matches them up in the background and sends an alert when the
game is ready.
The new match-by-reputation feature aims to reward positive behavior,
making it easier for users to play others with the same level of repute.
"When you see your gamer card we want you to see your reputation, we want
you to be able to see the reputation of the people you're playing with or your
friends," Whitten said. "We want it to be front and center. We want it to be
something you can track, that you understand where you are. Then we also want it
to … be able to fit back into the system so that it's a real part of how the
system works, end-to-end."
Meanwhile, the Microsoft team will continue internal beta testing,
integrating feedback ahead of the console's late 2013 launch. Earlier this week,
Redmond opened pre-orders for a handful of accessories for the next-gen console,
including the updated controller ($59.99) and Chat Headset ($24.99).
This is not the only change Microsoft has made to the Xbox One. Amidst
backlash, itdropped the always-on Internet requirement, then announced support
for independent studios to distribute games without a publishing partner.
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